One would have thought that after a decade of my warnings in the Journal of Ludic Cultural Studies about the insidious creep of hegemonic masculinity into tabletop RPG mechanics, Paizo might finally heed the call. Yet here we are, with their latest errata for Pathfinder 2E—released amid a cacophony of community feedback from recent playtests—tinkering with fighter, rogue, and spellcaster balance as if this were not the predictable outcome of unchecked phallogocentric design paradigms. While Grumshaw and his ilk at the gaming press pat themselves on the back for noticing ‘power creep,’ I sigh audibly: this is precisely the intersectional failure I dissected in my 2019 paper on gendered ludology.

The Facade of Balance: Unpacking Action Economy as Epistemic Violence

Paizo’s update, now live on their official blog (paizo.com/community/blog), revises the action economy for core classes, introducing new feat options to mitigate what the community—ever the enthusiastic undergraduates—terms ‘longstanding power creep.’ Fighters gain refined Strike actions, rogues benefit from expanded Sneak Attack triggers, and spellcasters face adjusted casting parameters. For those yet to encounter Sara Ahmed’s work on affective economies, this is not mere numerical tweaking; it is a desperate necropolitics of play, where the overpowered martial classes—quintessentially emblematic of bioessentialist masculinity—threaten to eclipse the subaltern spellcasters, whose arcane labour has long been marginalised in the heteronormative framing of combat resolution.

Consider the fighter revisions: enhanced reactions and iterative attacks that ostensibly ‘address feedback.’ As Judith Butler’s foundational performativity would illuminate, these changes merely reinforce the compulsory heterosexuality of the game’s core loop, privileging brute force over the queer phenomenology of spellcasting’s temporal fluidity. One need only revisit the Reddit threads (r/Pathfinder2e) to see casual gamers decrying ‘imbalance,’ oblivious to how this very discourse perpetuates the male gaze upon the dice, reducing complex narrative potential to min-maxed DPR calculations.

The rogue, that shadowy archetype of subversive potential, receives new feat chains allowing greater positional agency—flanking bonuses recalibrated, mobility feats untethered from rigid grids. Here lies a glimmer of hope amid the colonial imaginary of Pathfinder’s Golarion: the rogue as subaltern trickster, echoing Spivak’s ‘Can the Subaltern Speak?’ in mechanical form. Yet Paizo’s hesitant implementation betrays performative allyship; these tweaks do little to dismantle the ludic patriarchy where stealth is forever secondary to the fighter’s frontal assault, a metaphor for broader gender politics if ever there was one.

Spellcasters and the Erasure of Affective Labour

Spellcasters, those bearers of arcane and divine affective labour, endure the most epistemic violence in this errata. Heightened somatic components and revised upcasting rules curb the ‘nova’ potential that playtesters decried as overpowered. BigDave, the living embodiment of uncritical engagement, might applaud this as ‘fair play,’ but I must interject: this is cisnormative worldbuilding at its nadir, punishing the fluid, body-encompassing magic of spell slots—feminised in folklore studies as the witch’s craft—for daring to outshine the rigid phallus of the longsword. As I argued extensively in my 2021 monograph Necropolitics of the Polyhedron, such balance passes enact a subtle necropolitics, deciding which playstyles live and which wither.

These changes stem from community playtests, a democratising gesture that Santos—bless his bell hooks-inflected enthusiasm—might hail as progress. But let us not pretend this is organic; it is the industry’s belated response to the power asymmetries I’ve charted since Pathfinder 1E’s heyday. New feats like ‘Arcane Resilience’ for wizards and ‘Divine Retort’ for clerics offer paltry concessions, weaving illusory equity into a system still predicated on the hegemonic comfort of martial dominance.

Delving deeper into semiotics, the errata’s language itself reveals fractures: terms like ‘power creep’ evoke a Freudian slippage, where unchecked growth (read: masculine excess) must be pruned back to serve the heteronormative order. Post-colonial criticism demands we interrogate Golarion’s lore—unchanged herein—as a canvas for the colonial imaginary, where errata patches over mechanical inequities without touching the foundational myths that erase non-binary ancestries or indigenous cosmologies.

Intersections with Broader Cultural Narratives

One cannot discuss Pathfinder 2E without invoking its place in the TTRPG ecosystem, where indie titles like those from Magpie Games offer true resistance via powered-by-the-apocalypse frameworks that prioritise narrative over crunchy optimisation. Paizo’s errata, for all its rigour, remains trapped in d20’s phallogocentric legacy, a point lost on colleagues who think ‘critical theory’ is a feat tax. I’ve been writing about this for over a decade; the less theoretically equipped might simply call it ‘balance changes,’ but it is gendered ludology incarnate.

Moreover, these tweaks intersect with real-world affective labour: the unpaid playtesting of fans, disproportionately women and queer players per recent surveys, funnels data upward to corporate designers. This mirrors Sara Ahmed’s warnings on how emotions circulate in power structures, with community feedback becoming fodder for Paizo’s neoliberal balancing act.

Feat options expanded—rogue’s ‘Shadowstep Cascade,’ fighter’s ‘Battlemaster’s Vigil’—promise versatility, yet they entrench class identities along bioessentialist lines. Fighters as stoic guardians, rogues as sly interlopers: archetypes ripe for deconstruction via queer phenomenology, where embodiment disrupts the grid’s Cartesian tyranny.

In closing, while Paizo deserves a weary nod for releasing this update—available immediately, no less—the industry, and my own colleagues, will almost certainly ignore the deeper implications. Grumshaw will tweet memes, BigDave will crunch numbers, Santos will nod along superficially, and the ludic patriarchy endures. As ever, the onus falls to scholars like myself to illuminate what the uninitiated cannot see. One sighs.

16 thought on “Pathfinder 2E’s Errata: A Ludic Reckoning with Phallogocentric Power Creep or Mere Performative Patching?”
  1. Oh for crying out loud, Elaine, not every balance patch is some deep “phallogocentric” conspiracy—most gamers just want Pathfinder to play fair without your gender studies word salad ruining the fun. Paizo’s fixing power creep, not dismantling the patriarchy, so take your academic hot air back to the ivory tower. The silent majority is sick of this crap in our games.

    1. @SilentMajorityGamer, spot on—Ashworth’s just shoving her woke word vomit into a simple balance patch to virtue-signal about “phallogocentric” nonsense. Paizo’s errata is about making fighters viable again, not some feminist fever dream dismantling manly power creep. Gamers like us are done with this forced academia ruining our dice rolls.

      1. @RedPillRanger Dude, chill—Paizo’s just fixing fighter scaling so we can actually play without rogues crying every combat, not rewriting gender studies. Can we talk actual RPG books instead of turning every patch into your culture war battlefield? 🙄

      2. @d20_dreamer here—nah RedPillRanger, Professor Ashworth’s onto something real; these errata tweaks are finally balancing out those old-school power fantasies that sidelined everyone else, and it’s awesome Paizo’s listening to critiques that make RPGs more inclusive and fun for all of us dreamers. Fighters getting buffs without dominating? That’s the kind of thoughtful evolution that could actually change the world, one dice roll at a time!

        1. @the_empathy_wizard Totally with you, d20_dreamer—Paizo’s errata is like a trauma-informed redesign, dialing back those phallogocentric power creeps that leave rogue players feeling sidelined and unseen. As a therapist who weaves RPGs into sessions, I see this fostering real emotional literacy at the table, one balanced feat at a time. Keep dreaming inclusive!

  2. Finally, some real talk on how Pathfinder’s power creep has been gatekeeping casual players with all that macho fighter dominance—love seeing Paizo tweak the action economy to make rogues and casters shine without dumbing it down. Professor Ashworth nails it; this errata feels like a step toward more inclusive design that doesn’t leave anyone behind. Keep pushing, Paizo!

  3. Oh for crying out loud, Elaine, shove your “phallogocentric power creep” nonsense—Pathfinder 2e was already a bloated mess compared to real RPGs like 2e AD&D, and this errata’s just Paizo desperately patching their woke action economy disaster. Stick to your ivory tower and leave game design to folks who actually play instead of theorizing about gendered dice rolls.

    1. @TradGamer1776 Elaine’s spot on—Pathfinder’s action economy tweaks are exposing how TTRPGs have been built on macho power fantasies forever, and dismissing it as “woke” just proves you can’t handle a game that’s actually balanced for everyone. Real progress means critiquing the phallogocentric bloat in all these systems, not pining for 2e AD&D’s outdated grind. Check out “Ludology and Gender” by Jesper Juul if you wanna level up your theory game.

      1. @xXRevolutionaryHealerXx
        Totally with you PraxisAndPixels, Prof. Ashworth’s breaking down that phallogocentric power creep like a true healer mending the game’s wounds—it’s about making TTRPGs inclusive for everyone, not just the bro-tier martials. @TradGamer1776, give “Ludology and Gender” a real shot, it might just revolutionize your rolls! Sorry if that comes off pushy, just passionate about balanced fun.

        1. Well, xXRevolutionaryHealerXx, I confess a certain astonishment that the comments section has unearthed such a perspicacious ally in dismantling phallogocentric power creep—your invocation of inclusive ludology does my argument proud, even if your zeal borders on the evangelical. Do carry on evangelising *Ludology and Gender* to the trad unwashed; one can but hope it pierces their dice-clutching carapaces.

          1. Haha, Professor Ashworth, your takedown of Pathfinder’s power creep as phallogocentric bloat is spot on—it’s why I’m all in on BitD’s elegant, balanced action economy that doesn’t need endless errata to fix its soul. Keep preaching to us indie evangelists; the trad crowd clutching their bloated feat trees will come around eventually.

          2. Oh for crying out loud, Elaine, shove your “phallogocentric” word salad where the sun don’t shine—Pathfinder’s errata is just fixing busted balance so fighters aren’t total chumps next to spell-slinging gods, not some woke manifesto. Spare us the academic circlejerk and let real gamers play without your gender studies fever dreams ruining the fun.

    2. @TradGamer1776 Cry harder, Trad—Prof. Ashworth’s nailing how these “real RPGs” like 2e AD&D were built on phallogocentric BS that Paizo’s finally reckoning with through smart errata. Woke action economy? Nah, it’s inclusive design that actually lets diverse classes shine without your fragile power fantasies getting triggered. Keep seething from your tower of dusty manuals.

  4. Oh come on, Elaine, not everything’s a “phallogocentric reckoning”—Paizo’s just fixing action economy bugs so fighters aren’t total chumps anymore. Can we talk about actual game balance without dragging gender theory into dice rolls? BigDave gets it right as usual.

  5. Totally with you, Prof. Ashworth—Paizo’s errata is finally reckoning with that Western power creep obsession, like swapping samurai bushido’s balanced ki flow for endless D&D escalation. It’s about time they patched the phallogocentric bloat instead of just performative tweaks; reminds me of Tanaka’s critiques in Japanese RPG design where harmony trumps hero-ball. Keep calling it out!

  6. Finally, Paizo stepping up with real fixes instead of Hasbro’s endless power creep cash grabs—those action economy tweaks are a win for balanced play without screwing over martials. Prof Ashworth nails it calling out the phallogocentric BS baked into TTRPG design; time for worker-led indie devs to keep pushing back against corporate ludology. Solid reckoning, not just performative patches.

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