We are an editorial team focused on role-playing games as design, culture, industry, and community.
Our coverage spans tabletop systems, computer RPGs, independent publishing, and the broader cultural conversations shaping the hobby. We approach games not simply as entertainment, but as evolving creative works that reflect the people who make and play them.
Our team brings backgrounds in journalism, academia, game development, cultural analysis, and community engagement. We hold ourselves to professional standards of accuracy, clarity, and accountability.
Edmund Grumshaw
Senior Editor – Standards & Longform

Edmund Grumshaw is a career journalist with more than thirty years of newsroom experience across national print and digital outlets. His background includes political reporting, policy analysis, and investigative features.
At the organisation, Edmund serves as Senior Editor, overseeing long-form features, editorial standards, and structural review. He brings a rigorous approach to sourcing, argument construction, and clarity of prose.
While he did not begin his career covering games, he approaches the subject with the same seriousness he has applied to every other beat. He believes that if a field commands attention and cultural influence, it warrants disciplined scrutiny.
Lily Brightwood
Senior Staff Writer – Tabletop & Community

Lily specialises in tabletop RPG systems, player culture, and independent publishing. Her work focuses on how games function at the table: character creation frameworks, narrative tools, and community-driven innovation.
She maintains strong connections with designers and play communities, allowing her to contextualise new releases within broader trends.
Lily combines deep familiarity with systems and mechanics with an accessible writing style that reflects the collaborative spirit of tabletop play.
Professor Elaine Ashworth
Senior Columnist – Cultural Analysis

Professor Ashworth writes on role-playing games as cultural artefacts. With an academic background in media and cultural studies, her columns examine narrative structures, representation, authorship, and the sociopolitical dimensions of play.
Her work situates RPGs within larger intellectual and cultural movements, exploring how games both reflect and shape contemporary discourse.
She contributes long-form essays and analytical commentary.
Marcus Santos
Features Writer – Politics & Design

Marcus focuses on the intersection of RPG design and American cultural discourse. His features examine how rule systems encode assumptions about power, agency, economics, and governance.
He brings a background in political commentary and long-form cultural writing, approaching games as structured systems that both influence and are influenced by real-world ideologies.
Marcus specialises in essays that bridge mechanics, narrative design, and social context.
Kazuki Tanaka
Systems Analyst – CRPG & Mechanics

A former game developer, Kazuki covers computer RPGs with a focus on systems architecture, balance philosophy, progression design, and player decision frameworks.
He writes detailed mechanical analyses of combat loops, character builds, skill trees, and economy systems, often breaking down design intent versus player experience.
His background in development gives him particular insight into how design constraints shape final products.
Nadia “Neon” Volkov
Staff Writer – Sci-Fi & Independent Spaces

Nadia covers cyberpunk, science-fiction RPGs, and independent publishing spaces. Her reporting highlights emerging creators, experimental systems, and the aesthetic evolution of speculative role-playing.
She maintains close engagement with zine culture and alternative publishing communities, bringing attention to work that may not receive mainstream coverage.
Her writing combines critical perspective with strong familiarity with grassroots design movements.
Reva “Hex” Thornton
Staff Writer – Horror & Dark Fantasy

Reva specialises in horror RPGs and darker narrative systems. Her coverage explores tone construction, atmosphere, emotional pacing, and how mechanics can reinforce psychological intensity.
She frequently examines how horror design differs from traditional heroic frameworks, and how tension is sustained across campaigns.
Her work bridges literary horror traditions and contemporary tabletop design.
Dave “BigDave” Kowalski
Community Writer – Guides & Accessibility

Dave focuses on accessibility, onboarding, and practical guidance for new players. His articles provide clear, jargon-free explanations of complex systems, starter recommendations, and “what you need to know” breakdowns.
He works to ensure that coverage remains approachable to readers who are new to the hobby, while still useful to experienced players seeking clarity.
His guides consistently rank among the most-read pieces on the site.