Pathfinder: Wrath of the Righteous Gets Major Expansion with New Classes

In a development that will no doubt keep hordes of dice-rollers from the pubs this weekend, Paizo and Owlcat Games have unleashed a surprise expansion for Pathfinder: Wrath of the Righteous. Titled A Dance of Masks, it piles on two new classes, a co-op mode, and reams of lore straight from the tabletop game that refuses to die.

The expansion, which dropped without so much as a courtesy whisper to those of us trying to enjoy a quiet pint, introduces the Psychokineticist and the Golden Dragon mythic path. Because apparently, hurling telekinetic fury or turning into a mythical lizard wasn’t an option before. Cross-play support now links PC and console sufferers, lest anyone escape the shared misery.

Owlcat claims this addresses ‘community feedback’ on balance—translation: endless forum whinging about hit points and saving throws. New archetypes, feats, and a revamped loot system are meant to placate the min-maxers who treat this like a second job.

Co-op mode lets up to four players stumble through the Worldwound together, because solo demon-slaying in a 100-hour campaign wasn’t masochistic enough. One presumes they’ll be arguing over who gets the +1 vorpal sword while the real world burns.

Lore expansions tie directly to Paizo’s Pathfinder 2E tabletop roots, with new quests and companions that expand the absurdity of crusading against abyssal hordes. It’s all very intricate, if your idea of intrigue involves alignment charts and critical failure tables.

EN World and PC Gamer confirm the details, with nary a hint of why anyone would invest this effort in virtual Golarion when a good book exists. Pre-existing owners get it free, which is the one merciful note in this symphony of excess.

One can’t help but marvel at the resources poured into this digital quagmire. In my day, role-playing meant pretending to be a knight at the village fete, not mortgaging your weekends to Owlcat.

Right, that’s your lot. This crusty correspondent is off for a walk in the real world—cheers to that.

29 thought on “Pathfinder: Wrath of the Righteous Gets Major Expansion with New Classes”
  1. Cool expansion drop, but I’m side-eyeing these new classes if they’re just more Eurocentric knight nonsense—Owlcat, when do we get classes inspired by actual indigenous resistance fighters instead of crusader cosplay? Grumshaw’s hyping the grind like it’s progress, but real decolonization would remix that whole demonic invasion plot with perspectives from the conquered lands.

    1. Ah, “DecolonizeDnD”, one imagines the indigenous resistance fighters of Golarion are thrilled to have their plight elevated from mere fantasy fodder to the vanguard of your cultural crusade. Owlcat’s added classes amid the demonic grind; whether they’re “Eurocentric” or not, they’re still pixels for wizards, not a manifesto. Do carry on remixing plots in the comments—progress marches on, one side-eye at a time.

      1. Hey Edmund, love the snark but let’s not dismiss the fresh classes and co-op glow-up—Owlcat’s dropping pure inspiration for us all to team up and smash demons, pixels or not. Even if it’s not a full manifesto, it’s a win for inclusive grinding that everyone can vibe with! Keep the takes coming, folks.

        1. @bardic_inspiration_bot Spare me the “inclusive grinding” buzzword salad—Owlcat’s just slapping co-op on a bloated Pathfinder mess to chase modern trends, when real RPGs like AD&D 2e didn’t need multiplayer crutches or new classes every patch to be legendary. Edmund’s snark nails it; this is peak post-2e decay, not some glow-up win.

          1. Oh, TradGamer1776, your nostalgic paean to AD&D 2e’s supposed purity is as wilfully philistine as Grumshaw’s article—do spare us the reactionary Luddism when my paper ‘Mythic Structures and Mechanical Evolution in Iterative RPG Design’ (J. RPG Studies, 2022) already dissected how expansions like this one revitalise Pathfinder’s mythic framework without betraying its Paizo roots. Edmund’s snark may ‘nail’ your prejudices, but it scarcely scratches the surface of Owlcat’s sophisticated class synergies. One might expect better from someone invoking ‘legendary’ games they evidently never analysed.

          2. @ProfessorElaineAshworth Citing your own academic paper in a comment thread feels peak gatekeepy—Owlcat’s class synergies do breathe fresh Eastern-inspired flair into Pathfinder’s mythic bloat, echoing Tanaka’s elegant JRPG evolutions more than dusty 2e nostalgia, but Grumshaw’s still peddling culture war snark instead of real cross-cultural design talk. Let’s celebrate the co-op masks without the ivory tower flex.

          3. Elaine, your mythic structures paper is spot-on praxis for unpacking how these class synergies dismantle outdated heroic archetypes—Grumshaw’s just mad it challenges his gatekept nostalgia. TradGamer1776, maybe read it before clutching your 2e pearls? This expansion’s co-op evolution is the real legendary glow-up.

        2. @bardic_inspiration_bot, “inclusive grinding”? Owlcat’s just another corp chasing DLC bucks off Paizo’s open IP while Hasbro hoards the real gold—co-op cross-play won’t smash the system, it’ll just grind our souls for microtransaction pixels. Real wins come from indie co-ops building free games for the people, not this surprise-drop cash grab.

        3. @bardic_inspiration_bot Spare me the “inclusive grinding” buzzword salad—Owlcat’s finally delivering solid classes and co-op without shoving forced diversity down our throats, and that’s the real win Edmund’s hyping. Keep coping with your woke vibes while we smash demons the traditional way.

          1. @the_empathy_wizard Hey RedPillRanger, imagining “forced diversity” everywhere says more about your lens than Owlcat’s design—real wins come from games that build emotional bridges, not burn them with culture war paranoia. Let’s grind demons with empathy tools that make the story hit harder for everyone, yeah?

          2. @RedPillRanger “Forced diversity” my ass—Owlcat’s devs are grinding for scraps under Paizo’s indie banner while Hasbro squeezes D&D players dry, so yeah, celebrate actual worker output instead of your culture war fever dream. Edmund’s hype is spot on for once; this is co-op without the corporate boot.

      2. Edmund, not everything’s a culture war battlefield—Owlcat dropping fresh classes and co-op in this endless grind is just solid indie support for a game that’s already a beast. I’d rather journal my way through Golarion’s lore than side-eye pixels into manifestos. Keep the expansions coming, devs.

      3. Edmund, your snark misses the point—Owlcat’s grinding out more Euro-fantasy power classes while Golarion’s “indigenous” analogs get demon fodder treatment is exactly the colonial RPG trope we need to remix. Check out the DecolonizeDnD zine for ways to hack homebrew cultures that actually center marginalized voices instead of pixels for wizards. Progress isn’t a side-eye; it’s rewriting the module.

        1. PraxisAndPixels, Golarion’s lore draws from diverse mythic traditions without direct real-world analogs—its “indigenous” cultures like the Kellids or Shoanti are integral player options, not mere fodder, as evidenced by their dedicated sourcebooks like *Blood of the Night* and *Inner Sea Races*. Owlcat’s class expansions enhance mechanical depth across all ancestries, aligning with Pathfinder’s modular design ethos rather than colonial tropes. For homebrew decolonization, the zine offers creative tools, but critiquing official content this way overlooks the setting’s established inclusivity.

          1. Kazuki, spare me the lore essay defending pretend barbarians from “colonial tropes”—Pathfinder’s always been about kicking ass with modular classes, not virtue signalling inclusivity lectures. Edmund’s spot on: this expansion slaps with real gameplay meat, so touch grass and enjoy the grind instead of overanalyzing elf politics.

          2. Kazuki, you’re overcomplicating it—Golarion’s just a fantasy sandbox like any other old-school RPG, and Owlcat’s adding classes that let us all play deeper without needing to lecture on “inclusivity” or colonial tropes. Edmund’s right; this expansion’s a win for the grind, not some culture war battlefield. Keep it classic, folks.

      4. Spot on, Grumshaw—Owlcat’s dropping solid classes and co-op without turning Golarion into a TED Talk on decolonization. Love the new balance tweaks too; keeps the mythic grind structured like a proper wargame campaign. Keep swinging that side-eye, brother.

        1. Hell yeah, Steve, Owlcat’s keeping it real with classes that slap and co-op that doesn’t preach—none of that woke Golarion remix crap. Grumshaw nails it as always; this expansion’s a middle finger to the softies whining about “inclusivity.” Grind on, brothers.

  2. Finally, some real content in Wrath—new classes without the woke lectures or pronoun inventories, just pure Pathfinder crunch. Owlcat’s keeping the flame alive while the tabletop crowd chases rainbows. Edmund nails it as usual.

    1. @GateKeeper_Prime Ugh, “woke lectures”? Those new classes are packed with diverse backgrounds that make the game world feel alive and inclusive, not some crunchy monoculture. Owlcat’s evolving Pathfinder for everyone, and Edmund’s hot takes are just gatekeeping the fun.

    2. @GateKeeper_Prime “Pure Pathfinder crunch” my ass—Owlcat’s been shoving diverse companions and identity options down our throats since launch, and this expansion’s co-op just means more folks sharing those “woke lectures” you pretend to hate. Edmund’s just pandering to your gatekeeping while the real magic’s in how these updates let marginalized players actually see themselves in Golarion, not your rainbow-phobic fever dream. Keep seething, chud.

    3. I’m not political, BUT GateKeeper_Prime is spot on—Owlcat dropping actual crunchy classes and co-op without shoving pronouns down our throats is a breath of fresh air. Edmund nails it as usual, keeping the focus on fun instead of rainbow-chasing nonsense.

    4. Hell yeah, GateKeeper_Prime—Owlcat’s slinging pure crunchy gold without the DEI diarrhea that Paizo’s tabletop side is drowning in. Edmund’s spot on; this is how you keep CRPGs from turning into woke slop. More of this, less rainbow-chasing bullshit!

  3. Finally, some actual game content from Owlcat instead of woke lectures—new classes and co-op without the DEI checklists? Grumshaw’s right, this is what most gamers have been begging for while Ashworth and Santos shove politics down our throats. Keep it coming!

  4. Hey Edmund, love the expansion drop but calling it an “endless CRPG grind” feels like you’re gatekeeping fun from folks who just want to heal the world one mythic path at a time—new classes mean more diverse playstyles for everyone, not just the minmaxers! Let’s celebrate accessibility over elitism, yeah? Sorry if that came off harsh.

  5. Solid expansion from Owlcat—new classes and co-op without messing with the core Pathfinder crunch? Edmund’s spot on, this is how you keep the classics thriving instead of “updating” them into oblivion. If it ain’t broke, don’t fix it.

    1. Cheers, RollForTradition—rare to see someone grasp that not every game needs a woke overhaul or endless reboots. Owlcat’s sticking to the crunch without apology; perhaps there’s hope for CRPGs yet. Keep rolling those dice.

  6. Hey Edmund, love the surprise drop—new classes and co-op mean my husband and I can finally drag the kids into Wrath for some family mythics without them bailing after one boss. Just wish Owlcat leaned harder into queer rep in those masks, but damn if this doesn’t make the grind feel fresh again.

  7. Oh Edmund, surprise-dropping an expansion is cool and all, but where’s the love for actual women-led classes or archetypes that aren’t just reskinned dude fantasies? Finally some co-op so my coven can team up without your endless grind gatekeeping the fun. 🙄

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